It's official; the All-Forum Dynasty is starting! This is the dynasty that allows forum members to create their own teams from scratch and watch them duke it out in a career league. The teams are neighborhoods and small towns where you live or grew up. You can create a team with yourself, family members, friends, neighbors, and coworkers. Read the League Setup, Team Creation, and Player Creation sections below; then sign up for the league in one of three ways: 1) by starting a separate thread for your team and posting all your team and player info there, 2) by posting all your team and player info here, or 3) by emailing me at jason.sorensATyale.edu with all your team and player info.
League Setup
Start year: 2000
League Mode: Career. I'd hope for this dynasty to run many seasons, with forum members enjoying long careers, retiring, and possibly entering the Hall of Fame!
Financials/Coaches/Simulate minors: All disabled. This is realistic - your neighbor isn't going to sign a free agent contract with a team across the country, even in this fantasy scenario. Also, you want to prevent human managers from exploiting teams without human managers. Restricting human managers to setting lineups and other similar functions shouldn't handicap AI-managed teams much at all.
League size: Depends on how many people participate!
Trading options: Trades disabled.
(See logic above.)
40-man roster/waivers/minor league options/rule 5/arby/minor league FAs: all disabled. I will check league transactions every day for releases. If the AI releases a player, I will try to resign him with the same team. If that's impossible, I will delete the player.
Stats engine: Before the league officially begins I will run several seasons of sims to adjust the stats to MLB 1980-1993 era standards.
Player creation/development modifiers: all at 0. To start with players will have ratings equal to talents, after that normal aging & development will be allowed to proceed. No players will be created by the computer, so those modifiers are not needed.
Designated hitter: no
Amateur draft: none
(see rule for annual player creation below)
Injuries/fatigue: enabled, normal.
I'll sort teams into divisions depending on what kind of geographical dispersion we have. There will be two leagues if at all possible, so that there can be a World Series, and I'll create a schedule with balanced interleague play.
Team Creation
For a location for your team, choose your town if you live in a town without professional baseball at any level, or your neighborhood if you live in a town with professional baseball at some level. For a team nickname, choose something that goes along with a fictional logo you can use. Fictional logos are available at:
http://www.ootpdownloadcenter.com/logos.html
http://www.simleaguecentral.com/
You can name your manager and your field as well.
(Note: the manager should not be a player; see the rule below about being manager of your own team.) Park effects for everything will be set to 100. If you have a custom field you'd like to use for your home field, let me know.
Player Creation
Hitters
1 at $240
2 at $220
4 at $200
8 at $180
the rest at $170
Talents:
(No talent may be above 50. Avoid K's must be at least 80% of Contact. Total dollars allocated to Talents may not exceed $190 nor be less than $80. At least 20 hitters must be created, and no more than 24. Create 35 players in total. At least 5 hitters must have speed 50 or higher. At least 14 players must play no more than 1 position.)
Contact - $1 per point
Gap Power - $1 per point
Homerun Power - $1 per point
Eye - $1 per point
Avoid K - $0.50 per point
Skills:
Speed
(1-100) - $0.50 per point
Stealing
(1-100) - $0.50 per point
(Running instincts will be the average of Speed and Stealing; you don't need to pay for it.)
Sac Bunt
(1-5) - $2 per point above 1 ($2 for 2 rating, and so on)
Bunt for Hit - determined by the relationship between speed and sac bunt
(81+ speed increases bunt for hit +1 over bunt skill, 61-80 speed makes bunt for hit equal bunt skill, 41-60 speed makes bunt for hit -1 under bunt skill, 21-40 speed makes bunt for hit -2 under bunt skill, 1-20 speed makes bunt for hit equal 1 no matter what bunting skill is)
Range/Catcher Arm
(1-100) - $0.50 per point for primary positions for speed 1-60, $0.40 per point for speed 61-80, $0.25 per point for speed 81-100
(the speed bonus does not apply to catcher arm) (you may then choose secondary positions with this range penalty: -10% off range of first position for second position, -15% off range of second position for third position, -30% off range of third position for all other positions - only 2 players may be created with both infield and outfield positions)
Fielding % - $3 per point on a 0-4 scale; this scale is interpreted as follows for each position:
Code:
Position 4 points 3 points 2 points 1 point 0 points
Catcher .995,6 PB .988,10 PB .981,14 PB .974,18 PB .967, 22 PB
First Base .994 .991 .988 .985 .982
Second Base .982 .974 .966 .958 .950
Third Base .951 .932 .913 .894 .881
Shortstop .973 .963 .953 .943 .933
Leftfield .982 .962 .942 .922 .902
Centerfield .988 .978 .968 .958 .948
Rightfield .982 .973 .964 .955 .946
Arm - standardized by primary position in IF or OF
(RF - 90, CF - 55, LF - 30, 3B - 90, SS - 60, 2B - 30, 1B - 15, P - 95 (infield))
HBP - generated by AI
Catcher range - generated by AI
Character:
Injury Rating - set by game, but you may pick 1 player you wish to be Durable
Clutch Performance - your choice
(remember that GREAT worsens performance in non-clutch situations given ratings, Suffers improves it)
Leader Ability - $3 for Great, $1 for Some
Consistency - your choice
Hitter type - your choice
Pitchers
1 at $180, endurance must be at least 70
2 at $160, endurance must be at least 50
4 at $140
8 at $130
the rest at $120
Talents:
(No talent may be above 50. Total dollars allocated to Talents and endurance may not be less than $80. At least 11 pitchers must be created and no more than 15. At least 6 pitchers must have endurance above 50, and at least 2 must have endurance above 70.)
Stuff - $1 per point
Control - $1 per point
Movement - $1 per point
Endurance - $0.75 per point
Skills:
For Speed/Stealing/Instincts/Bunt/Bunt for Hit, the same rules apply as for hitters.
Pitcher range set at 15/100, Fielding % at .930.
Hold Baserunners - $1 per point above 1
Groundball % - generated by AI
Velocity - generated by AI
Pitches - your choice
WP/HBP/Balk - generated by AI
Character:
The same rules apply as for hitters.
Additional Notes
- Since there are no transactions of any kind, Loyalty and Needs Winner don't matter.
- Overall ratings will be set to equal talents at first, but normal player aging and development are allowed, since it is a career league.
- You can specify how extreme you want your lefty-righty splits for both hitters and pitchers.
- Name, nick, height, weight, origin, lefty-right-switch, date of birth, etc. are all for you to decide.
- The median age for your 35 players must be at least 26.
- If you are not a player in the league, or after you retire, you can be the manager of your team. You can read the league website (I will also be doing Catobase each year) and manage by emailing me your lineup, depth charts, rotation, and team strategy information before each sim. Half-month sims will occur three times a week: Monday, Wednesday, Friday. (There are no GM functions with no transactions or financials.)
- You may create two new players every year during the offseason.
- If you have player photographs, please send them to me and I will include them.
For additional info about sim schedule and so on, see page six of this thread.