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Old 06-05-2005, 09:37 PM   #13 (permalink)
Jayzone
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Join Date: Apr 2004
Posts: 680
It's toally all right for me to see the old thread got bumped as it would possibily increase the awareness of the mod.

Now to the 'problem'.

Yes, you would require the games to be played in order to attain maximum accuracy of the translation. The program is designed in such way that translation formulas would be generated dynamically, tailored to the league. The obvious drawback is that you would need some 'history' in the league. However, you can still get around this and perform rating translation. The solution is to 'borrow' the rating_translation.csv (along with config.txt) from leagues with identical or similar league setup (similar league rating distribution and similar league total). Copy and paste the two files and you should be able to perform the translation without a problem. The thing is that if the ratings to stats relationship in the borrowed league is different than the target league, then you might have the risk in losing some accuracy in the translation.

Oh, I think I have include all these in the included documentation. Then again, it's probably just got buried in the wordy documents so that you simply couldn't find it. Sorry if the document wasn't so helpful.
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Rating Translator v0.93b (for OOTP 6/6.5) - released/updated on 03/13/05.
- The function of this utility is to translate both the player's ability and talent ratings into stats (expected performance).

Note: Rating Translator is now also hosted at jazzrack's CLB - OOTP Download.

Click here for the discussion on "How computer GM may be made smarter by having built-in rating translation ability"

Last edited by Jayzone : 06-07-2005 at 12:42 AM.
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