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Old 10-15-2005, 02:03 PM   #664 (permalink)
gmo
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Join Date: May 2002
Location: Grand Forks, ND
Posts: 2,300
Quote:
Originally Posted by Nzsftbl
The schedule that I asked for - 1 league with 2 divisions, 1 league with 1 division - didn't work out so well.
Ugh. I even knew that. I tested a league configuration like that not too long ago and personally found that the game choked on it. I guess part of my brain also went down and got lost like the server hard drive a couple of weeks back. I feel bad because I should have told you that would have been a problem, but my brain apparently just went into problem-solving mode and stayed completely out of problem-recognizing mode. Hope the lost time on the league was not too disappointing.

The first three I can probably just build from components I already have, as I was able to do with much of your previous recent request. The only question I have right now is, how unbalanced do you want the last schedule? Below are some possibilities of total per opponent numbers of games I figured:

*~16-17 intradivision, ~7 interdivision
*~14-15 intradivision, ~9 interdivision
*~13-14 intradivision, ~10 interdivision
*~12 intradivision, ~11 interdivision (of course, now virtually balanced)

There is probably no way around having a 1-game variance in the total number of games against each opponent at least in either the intra- or interdivision games. And like is discussed in some of the posts above from last night, there would virtually certainly be differences in the H/A split totals of up to 3 games. For examples, 7 games may be split 3H/4A & 4H/3A, 16 games may be split 7H/9A & 9H/7A, and 9 games may be split 3H/6A & 6H/3A. Is that acceptable?
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