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Check out the attached comparison from my fictional league. I used the NL only because I have extra teams in the fictional AL
Fictional league 78.7% of closers got the save. Real life 85.9%
I agree that the closer use is less in OOTP but not as low as expected. These results are realistic and if you consider even half of the CG differential (133) as saves, there would be another 67 saves in the fictional league
Two fictional teams had split closers ie two in the role (see bold). Interestingly four real teams had this occur and two of that four had three closers with similar totals (Atl and Ari). At least the game is keeping the closer role fairly exclusive.
I think changing era settings for pitcher endurance from normal to fair or weak may increase the 79% closer use in the fictional league. I'm going to make that change and I'll report when I have data.
Aordolin, I'm not saying there isn't a problem, I'm just pointing out that there are setups that give decent realistic closer stats. I'm perhaps not as concerned with the numbers as you because I've made other changes, ie better pitcher endurance, more power and speed.
As to your other question, this league was started on 6.5a and went to 6.5b as soon as it came out, probably 12 years of sims on 6.5b
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Cheers
RichW
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Originally Posted by Eckstein 4 Prez
Perhaps it's because NFL games are incredibly dull, especially when compared with soccer, while MLB is way, way, way more exciting than locust or grasshopper or whatever that game with the tea is called.
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Cue music; You realize you've just entered the Twilight Zone. A zone of addiction, obsession. Late nights staring into that bright light. Quick turn back now, if you know what's good for you! The Baseball Season never ends in the Twilight Zone
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Last edited by RchW; 05-06-2007 at 02:47 PM.
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