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Old 03-04-2006, 04:20 PM   #4 (permalink)
metsgeek
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Join Date: Dec 2002
Location: Norwood, MA
Posts: 5,413
"What the heck is the premise of this dynasty?" you ask?

To put it simply, I am going to somewhat randomly cull each year's draft pool by ~20%. Many of the most famous names in the game will never play, having either died from "The Bloodies" (as Haemorrhagic Flu is commonly called) or just pursuing another lot in life.

Some negro leaguers will be included in the draft pools, and I will also have a signup for fictional players, similar to my previous dynasties 20th Century Baseball Chronicle and Doubleday Federation. As before, there will be one fictional player allowed per season. I'll post a link to the signup thread in a subsequent post.

There will be some other differences as well.
  1. Injuries will always be set on Very High
  2. Player Development will be set to +200%. Aging will be set to +10%. This is a much rougher world than the real one.
  3. There will never be free agency, nor will there be expansion.
  4. Trades will not exist and Finances will be turned off. You play with the cards you draw.
  5. League Totals will approximate actual history. There will be a deadball era and power will start to pickup around 1920. However, I want everything else to be on an even playing field, so the league era setting will always be set to The Golden Years 1946-1960
  6. To simulate scouting, I will hit Random Draft Order before each draft.
  7. Every year I will also post worldwide events to keep everyone abreast of what's happening in this alternate history, though it won't be as detailed as my dynasty The Game Divided (which was lost forever in the Great Crash of '05 )
  8. My choices for political leaders in this alternate universe will not match reality....and they'll probably get weirder as the years go by. Don't pick nits if I get something wrong
  9. I'm going to use the original Lahman database with lower import settings to get some players who only had a cup of coffee.
  10. Fictional player creation will be a bit more difficult than in my previous create-a-player dynasties. Since much of the talent will be thinned out, I don't want created players to be immediate HOFers.

I think that's it.

Last edited by metsgeek : 03-04-2006 at 04:22 PM.
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