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Originally Posted by rogmax11
Stolen base totals, as well as the arc relative to aging, are off-the-charts wrong.
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That's why I asked about the injury setting. If injuries are set low, it may be that the setting interferes with the normal aging arc. The two should not be unrelated, and I'm hypothesizing that there is a relationship in this game. If you check injury proneness in the editor, you'll see varieties of proneness, probably related to earlier injuries. This should all gradually increase as players get older and get hurt.