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No, I was really using "stability" there regarding historical rookies importing. For some reason, editing the league structure during game creation appears to very often do something in the background that prevents rookies importing properly. It sounds odd, because there's no real link; (speculation: I suspect it might be to do with the number of "active" teams, number of draft rounds and size of draft pool being calculated at some point during creation, and disregarding the historical draft if something doesn't add up).
If you're experiencing crashes as you progress in time (particularly in that you get them earlier on the laptop than the tower - relative specs?), that IMO strongly suggests memory problems, as are being discussed in the technical support forum. It appears that the design means that a lot of historical data is permanently stored in RAM, which expands every season... an odd design decision, IMHO.
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In times of universal deceit, telling the truth will be a revolutionary act.
George Orwell
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