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Sorry about the discrepancies. Looks like I copied the wrong column from a spreadsheet I was trying something different on...
Anyway, the problem with setting the media contact to 3 years is that the computer doesn't seem to keep such changes. At least I haven't been able to get it to do so. And once the TV contracts change, then it goes back to the computers default calculations.
The other pitfall is that setting the Fan Interest to 50 will screw up the financials in the long run. Doing that will artificually increase good team's revenue.
This is why: Merchandizing in the game is Mercandizing multiplied by Fan Interest. If Fan Interest decreases 1%, then merchandizing will also decrease 1%. So if Boston gets 62 million in Merchandizing and increases its fan interest to 100, it will have 124 million and blow the whole scheme.
I suggest setting fan interest to something close to what we think it really is in the game. I worked out a formula that takes Gate/ Attendance to get an average ticket price. I then divided each teams ticket price into the league average ticket price to get % above and below mean and multiplied that to get true attendendance revenue for an OOTP world (where the $15 price is sticky; in the real world ticket prices hover between $15 and $48 according to my calculations). I then multipled the percentages I got times 60 to get Fan Interest for each team.
Unfortunately, in the game, Fan Interest is set at 50 for an average so I'll have to do it again. But I think this will be the best way to set fan interest. This will work great for attendance but not as good for Merchandizing (where some teams are pretty well maxed out). For example, Atlanta has low attendance but performs well. If Fan Interest is initially set to its actual level to mimic their attendance figures, the game will increase Fan Interest just because Atlanta wins. The reality is that no matter how well they do, they are not going to draw many more fans.
I am hoping that lower Fan Loyalty makes attendance sticky up and free down, while high Fan Loyalty works the opposite way. That will keep teams like Atlanta from pumpin their money up just by continueing to perform the way they are performing.
I am still thinking of a work around on the issue of being unable to set years for TV contracts.
Final note, I looked into the TV market sizes as indicators of market size and dont think they work. The problem is that it doesn't reflect median incomes in a given city. So San Diego might be small in terms of TV, but its citizens have schloads of money (just look at cost of living calculators and real estate prices). So San Diego can pump more money from a smaller population than Detroit can from a larger one. The thing that corralated best for me when comparing revenue to market size was metropolitan area.
Last edited by Abu Taha; 06-12-2006 at 10:53 AM.
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