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Garlon,
That calculation may be what is causing the problem. I believe speed is also used in the stolen base formulas.
I ran a simple test - 16 league team for 1901. Stolen bases were set to normal, I adjusted the configuration file so that stolen base success is 80.
There were 7,264 stolen bases vs. 2,851 in real life.
I created a new league - used the same player creation modifiers, but changed the player speed modifier from 3.017 to 1.307 (my math formula that I used to come up with the new number is probably not correct, but the results are what is important).
Test #2 - 3,192 stolen bases vs. 2,851. Definitely closer.
Triples were definately affected also. 1,133 (Test 1) vs. 741 (Test 2) vs. 1,238 in real life.
The next number that probably needs to be tried is the stolen base success. 1914 is the first year there are caught stealing numbers (National League); runners were caught stealing 45.45% of the time. In my test sims, only 31.15% and 36.52% of the runners were thrown out.
I am getting ready to leave in a while, but I will try some additional scenarios later tonight and see what happens.
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Last edited by Markmeister : 06-24-2006 at 04:21 PM.
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