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Originally Posted by Stu
I started a quick league with 20 games, letting the CPU draft and determine financials. To start, teams had payrolls ranging from $20 mil to $70 mil and their corresponding market sizes, etc reflected this.
What do people do to even the playing field in terms of financials in a fictional league? I'd like to even it up some without putting teams too far in the hole or make them too profitable.
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Note these are my untested opinions and some probably will find fault with them as I have not done any serious testing to prove these idea right or wrong as of yet.
Teams make money in 4 ways
1: Media contract
2: Gate Revenue
3: Merchandising Revenue
4: Revenue Sharing
If you want to balance everythign as much as possible IMO you need to control 3 of the 4 above. The gate revenue is not as controlable because if a team sucks they will not draw well.
Now how you control the other 3 aspects is
1: Media contract - At league creation under the rules tab amke the Media Contract Fixed and do not allow market size to control it.
2: Merchandising Revenue - Last season's revenue plays a major role in what this season's revenue will be. I pretty much know for a fact that in 6.5 merchandizing revenue sdoe not fluctuate greatly year to year. I believe, and I have not tested this to verify this theory, if you set everyone's previous years revenue, market size, fan interest and fan loyalty exactly the same you will create as level a playing field here as you can. Now it will fluctuate some in the current season but I believe the amounts should not vary so much to cause imbalance.
3: Revenue Sharing - This itself does not do as much as one would think, or at least in my limited experience it does not do what I originally thought. Think of it as a penalty for not spending to the max every season. It is not a luxury tax that penalizes the big spenders. I have not tested this but I am considering setting it at such a high level thus not penalizing teams who may rebuild by saving some cash then going on a FA spending spree to get better quickly in the hopes the other revenues will climb dramatically due to the much improved team.
Teams spend money in only 1 way.
1: Contracts
Setting a salary cap will indeed cap spending but it does not solve the revenue stream problem. Only tinkering with the revenue streams will income be normalized.