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Old 07-02-2006, 06:52 PM   #10 (permalink)
The Great Demo
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Quote:
Originally Posted by DRaysGoRocco
First off, great tutorial. I was doing this somewhat similar except for the chaning of the players.dat files, which is an excellent idea.

Here's my question...

Let's say that league A has only MLB and all their affiliated minors but no other winter or international leagues. But League B has MLB and affilated minors PLUS international leagues. would this process and the chaning of the players.dat files make it so that there are no players in those additional leagues or would the game crash and not accept it?

Basically what I'm asking is, will this work with two universes that don't have the same leagues?
if you dont change the players.dat files, i believe the importing of the rosters is a cosmetic one only (you change the name and ratings basically, and thats it). by releasing everyone to free agency when changing the players.dat files, both leagues recognize that every team in the universe is now empty and that the only players that exist are the ones in the free agent pool. when you change the players.dat files, you're importing the players themselves, and no longer just their information. by then importing the roster.txt files, youre assigning them to their proper teams.

and yes. and these are the exact steps we followed to import avsfan534's rosters into matter2003's universe.

the process of editing the roster.txt files for each league so they match up with their corresponding team ID numbers in "league b" is a long one but you must be very careful in getting it done right and to make sure all your values lineup in their appropiate columns, otherwise the sim will crash when importing the roster.txt files.

as for the extra leagues in the universe, those will remain empty. i'd suggest generating fictional players and contracts because otherwise, as you pointed out, the sim would crash.

in short: yes, you can import the rosters from a universe that has a different number of leagues.
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