View Single Post
Old 07-08-2006, 11:16 PM   #88 (permalink)
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 2,438
Thanks: 320
Thanked 289x in 134 posts
Quote:
Originally Posted by aphoward
If any of you guys can give me some help on this, it is much appreciated. I am basically just looking for input on if I did this right and if the results are inline with what they should be. I used Sweed's method on the quickstart located here: MLB2006 with Minors Quickstart (beta)

What I did was used the quickstart to create a new game, simmed one season, and came up with the following league totals:

AB: 164809
H: 38146
HR: 4361
2B: 6899
3B: 1064
BB: 13697
K: 41890
HBP: 7

I have no idea how the HBP comes to a total of 7? That just seems really messed up. Strikeouts were fairly ridiculous also, with Santana leading the majors with 367! Ks. Most other pitching stats were fairly outrageous also, like innings pitched, era, etc. So I used the formula Sweed provided and came up with the following modifiers that I used to create a new game with the same quickstart:

H: 1.143
HR: 1.200
2B: 1.226
3B: .815
BB: 1.156
K: .684
HBP: 1.996

Simmed a full season with these new modifiers, and came up with the following league totals:

AB: 172835
H: 50462
HR: 5533
2B: 11132
3B: 1268
BB: 17180
K: 29827
HBP: 19

Now I'm not an idiot, but I might be doing something completely wrong here, cuz these totals didn't really make much sense to me either, for the most part. Besides these totals, some crazy stuff happened like Todd Helton hitting .411, a ton of guys having .400+ OBP, same with 1.000+ OPS. Seems to have created the opposite problems, too much offense now. Any help/input is much appreciated guys! Hopefully the solution is that I did something completely wrong, otherwise this is not helping much, lol.
aphoward..
First let's get the hbp out of the way. I'm assuming your game is patched but what quickstart did you use? If it was from the mod forum and was made by importing a 6.0 or 6.5 roster before the 1.02 patch that is probably your problem. Before the 1.02 patch imported pitchers did not get hbp, balk, or wp ratings and batters were not rated for getting hbp. Put yourself in commissioner mode and open a pitchers card. Click the editor tab and see if he is rated for the above categories. I'm betting they are all zero. This problem is corrected in this patch but it cannot go back and fix rosters that were imported before the patch.

Your league totals really did go askew. Not to worry just an overadjustment.
I am assuming you used the ootp defaults for the first sim? that is
Code:
ab  167353
h     44522
2b    8919
3b      898
hr     5451
bb   16222
hbp   1850
k     31828
babip  .297
You'll need to run a few more test leagues to get it to reality. Remember you will now have to make adjustments from your current modifiers not the default 1.000. For example your walks are 17180 and you want to lower them to 16222 so to adjust
17180-16222=958
958/16222=.059
current modifier 1.156-0.059=1.0969
round to 1.097

k's need to increase from 29827 to 31828
31828-29827=2001
2001/31828=.063 (rounded)
your current modifier 0.684+.063=.747


For now I would leave your hr, 2b, and 3b settings be. These totals will change by lowering your hits. Think of them as a percentage of hits not just a total number. That is if 22% of your hits are doubles and you have 50,000 hits you'll get 11,000 doubles. But if you only get 40,000 hits you'll get 8,800 doubles. The ratio by default is approx 20% 2b, 2% 3b, and 12.2% hr's. I think you'll find when you get your hits right your hr's will be a little low while your doubles and triples will be a little high. Don't worry about that now though you can tweak that after you get the hits right.

I would lower your walks, which will help lower you obp, to 1.097 and raise your k's to .747 and see what happens.

Your hits took such a dramatic swing that you may want to try this trick. Make adjustments at half the value you figure. Your current hits
50462-44522=5940
5940/44522=.133
1.143-.133=1.010 (almost back to ground zero)
.133/2=.066
1.143-.066=1.077

Don't get discouraged, you are on the right track. With a swing that big you may have to "back and forth" it a few times to get it where you want.

I've also sent you a private message
Sweed is offline   Reply With Quote