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Scheduler Error in 1.02 when changing number of games.
Ok, I've got Patch 2 and am running a Fictional league with AA, A, and R minors.
All leagues have 16 teams in different configurations. I can post them if necessary, but the error happens at all levels.
I started out with 80, 60, 50, and 28 game schedules.
10 years in, I decide to increase my schedules.
As soon as the offseason begins in each league, I go into league setup and increase my schedule size. However, when the game automatically creates the schedules next season, it uses the original number of games. I go into edit schedule and click Generate Fictional Schedule and I get an error message stating "Cannot generate schedule for league with inter league option or unbalanced schedule option activated."
Now, I'm not really sure why that is the case to begin with, but turning those options off does not solve the problem. I still get the error.
The other problem is that it clears the existing schedule and now the game simply will not create a new one. Even if I change the number of games back to the original size. The error still pops up.
I have a workaround, but only because I saved my league as a template. I create a new league from the template and export a "standard" schedule and then import it into my broken league. If I didn't have that template, my league would have been toast unless I wanted to manually create the entire schedule.
I'm going to try to increase the number of games in my template to what I want and then create a game and see if I can export/import to accomplish what I want.
Let me know if you need any more info or saved games/templates on this.
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Beer Snob and Baseball Sim Geek
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