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Originally Posted by yankecrazy
I think this is a HUGE thing for them to miss, and something that is not that hard to incorporate.
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I think you're underestimating the necessary programming work on the AI by quite a bit here, unless you just want it to work in such a way that you (as the human player) propose
all the involved player movements, even the intra-AI ones. In that case, you might as well just use the commissioner work-around.