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Old 08-11-2006, 02:50 PM   #13 (permalink)
Zeyes
All Star Reserve
 
Join Date: Jun 2006
Posts: 818
Quote:
Originally Posted by andymac
My guess is that the random generation is based around 1. So, it would make sense that most times the numbers are going to come out close to 1. However, there is always the chance that you are going to get a set of parks that is skewed a significant amount in one direction or the other.
Yep, hence my suspicion that more parks = better fit, at least on average. It would be nice if the game does actively balance things, but I kinda doubt it...although the slight deviations in my test might be intentional, who knows. Anyway, it wouldn't be hard for the game to balance things...just generate the parks as usual, then calculate the averages for each factor and use those to scale the generated values to 1.

Quote:
Originally Posted by andymac
I hadn't thought about using the csv export to check that which wouldn't be difficult but I maintain it would be nice if either the game generated that automatically ...
I did start my post with "FWIW". I agree it would be nice to have that available in-game, but I wouldn't consider it a huge priority, given it's not much work to do it externally right now.

Last edited by Zeyes : 08-11-2006 at 02:51 PM.
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