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Originally Posted by ctorg
I didn't get far with it - I think three years - but I started a league in 1980 with historical players and filled all the minors with fictional players. To ensure that none of the fictionals would make it out of the minors (at least not with any regularity), I put all the player creation modifiers at .200. The positive was that, indeed, no fictional players that I could find got any major league time. The negative was that the minor league stats for real players were super-unrealistically inflated (think ERAs hovering around 0.30, for instance). I guess I could have upped the .200, but that would have increased the chances of fictionals making it to the majors, which I really didn't want. Like I said, I didn't spend much time with it.
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Yet another reason why OOTP2006 stinks and OOTP 6.51 still rules the baseball sim world.