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Old 09-27-2006, 05:26 PM   #12 (permalink)
BaseballMan
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Join Date: Jan 2002
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Quote:
Originally Posted by ctorg
Yeah, it was a minimal setup. I had all the same settings in the league. I was probably just too extreme in setting all the modifiers to .200. The tradeoff, to me, was that I would get only real players in the majors, which seemed to work. But I sacrificed realistic minor league stats to do it, which kind of defeated the purpose of having a minor league to begin with. If I had more free time, I'd try higher modifiers, maybe even up to .500 or so.

So you had the same modifers for each level? I used the same stategy settings but i had different modifiers for each level. Now that i think about it i guess it would probably be better to use the same modifier for all minor leagues. Reason being that the way i was doing it i was only limiting AA players to say .300 avgs and then AA to .275 avg. Thats not what i want. I want players to be able to hit .350 on any level but a .300 hitter in A may only be equal to a .275 in AA and .250 in AAA.

How are you handling roster sizes for minor leagues? I fill the minor league teams with fictional players but after the first ten years i am getting illegal rosters because theres not enough pitchers. I am using the garlon database but i am thinking there just isnt enough players even using the original lahman to keep the rosters stocked. So i guess i will just have to create a fictional player as needed. It will slow the sim down but i prefer a slow sim so i can enjoy the season more. Still i wish the game would do it automatically.
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