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I'll try it tomorrow, but this is just incredible how well and how quickly you develop these valuable utilities.
For how flawed the release of OOTP 2006 was, I really think you have bailed it out in many ways by making it much easier to implement logos, faces, etc. because of your utilities.
And AUPurge is a perfect example of a critical utility needed to fix the horrendous game slowdowns after a number of years of simming.
I wished you were a co-game developer with Markus. We'd probably have a fully functioning game.
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