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I updated the program a couple of minutes ago to change some of the color coding.
Most of the ratings in the OOTP game are the same from league to league, like stealing value, but some ratings, like Offensive Value, or talent_value vary from league to league. We have not an idea how these numbers are generated. But one league may have a player with a 1400 rating as being the highest in the league, while another league may have the highest player with only a 900. The color coding was based on a 1-1600 scale basically. I have now changed it work another way for these ratings.
It takes the highest rated player in that field, let's say it was 1600. It divides that number by 4 to give a value I call vmax.
Now, for the best color rating, dark green, it takes the highest rating and subtracts half of vmax, so in this case, it would be:
1400-xxxx
Now, the 2nd color, a lighter green would be
(vmax times 3) to (highest rating - (vmax /2)) -1
or
1200-1399
then: (yellow)
(vmax times 2) to (highest rating - (vmax * 3) -1
or
800-1199
then: (lightpink)
vmax to (vmax *2) -1
or
400 to 799
Then: (indianred)
1 to 399
This way, you have about 5 in the top color, and the rest vary.
This update just is for the on the screen coloring, I will do the HTML re-coloring next and then add the pitchers rating page that I forgot about.
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