Quote:
Originally Posted by BaseballMan
Right now i just wish the game could figure out that every team needs a pitching staff. I dont mind stopping my league to create a new fictional pitcher because i use the stoppage in play as time to look at
the storys in the season. But every time i create a pitcher i cant get the computer to sign one. Im sure im probably not doing something.
I guess i could create fictional players for each minor league every season since that seems to work. But would this only create fictional players to fill up the rosters or will it mess up the stats? Create fictional players by team doesnt seem to always work. What i mean is that i get a message saying a minor league team needs more pitchers but when filling fictional players for that team it still doesnt give them any pitchers. Even if they are free agents.
To me it seems like the AI doesnt want to follow its own rules. For example it knows a minor league team needs 3 pitchers and it wont sign one. Now on areal team even if you wanted A-Rod and sent a hitter to the minor leagues well if the rosters are full and every team had the minimum of pitchers, you would have to cut a hitter somewhere in the minor leagues. But it doesnt seem like the game understands this concept and only wants the best players no matter what.
|
I wish the AI had an option to do this..when it finds that a team has fewer than the allowed number of players (why it's allowed to raid its teams like this is beyond me in the first place), instead of telling us, and making me go and fill with fictional players, why can't the game engine have an option to do it by itself? All of the functions are there..they just need to be tied together!