Quote:
Originally Posted by f.montoya
You've got to be kidding me.
56+ Megabytes??????
I will be honest and say...
After about 20 - 25 MB of a league file, give up the in-game up/downloding. As I mentioned before, the game doesn't have a download manager. Therefore, the more time that the game sits mid download, the more chance that interuptions of connections will sever the entire download. Your league file is too large. If you run a league of size, you're just going to have to live with the inconveniences of manually running the entire system.
The internet really hasn't caught up with Markus' game but I believe that Markus may have some possible solutions for this issue in the next version but for the time being, please realize that bandwidths and internet connections play a part on these functions.
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You're kidding right?
56+ megabytes is hardly considered a large file, especially given that broadband speeds make downloads of that size take (literally) minutes.
I'm assuming that OOTP just uses a vanilla FTP connection, in which case failure due to bandwidth problems is extremely, EXTREMELY unlikely. FTP in and of itself is one of the most stable transfer tools there is. I personally used ftp to transfer the
entire HTML (including images) of the league in question from one webserver to another.
I'd be interested to know if the official stance of SI/Markus is that online leagues are limited to a certain number of subleagues in order to keep the file size down. I don't know that I've ever read anything that says that.