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The thing to remember in the OOTP financial model is that, while the revenue side is represented fairly accurately, the expense side isn't. Real-world teams have lots more things to spend their money that do teams in OOTP. That'd be things like taxes, front office overhead, stadium operations, travelling costs, insurance, just to name a few. In OOTP, just about the only expense you have is your player salaries.
From a game play standpoint, this makes sense. The main thing about being a GM in the game is not worrying about how much your money you're spending on road trips or how big a slice you have to give to the tax man, it's about juggling the money available to payroll and signing the best players.
However, due to the mismatch between income and expenses, you can end up with teams swimming in too much cash because they don't have the additional expenses that real clubs do. The upshot of this is that, while the salaries may look realistic, your ticket prices or media contracts may have to be set to what looks like unrealistic values to compensate.
Seems reasonable enough to me, given the constraints of the current system and the game play elements.
Hopefully for next year more expenses for clubs can be worked in so that both sides of the financial equation can use realistic values...
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"We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win."
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