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Amateur Draft and Minimum Salary Settings
These settings are great. I used them for a fictional universe I set up, with unaffiliated AAA, AA, and A leagues (16 teams in each). I did this without downloading the template, so these questions may already be addressed:
1. On my initial run, I saw that my A leagues had huge payrolls and were losing gobs of money (one poor franchise lost 115M over 18 years). I realized that I had left the minimum salary the same in all the leagues, so the A league was having to pay at least $300,000 for each player even though they weren't making anywhere near enough to cover this. I went with the cut-in-half approach ($400K, $200K, $100K, $50K) for minimum salaries, but I was wondering if anyone else has experimented with and has better numbers. Has anyone tried having a minimum salary of $0? Will players play for that amount?
2. If I'm not going to be importing historical major leagues, any recommendations on how many rounds of players should be generated in each amateur draft (at each level)? In my first run, I ended up with thousands of free agents after 18 years, so I figure I had to many rounds. I've reducted it to 4 at each level (with 1 round of drafting), but I haven't had a chance to test how this works.
Thanks in advance for your advice.
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