Quote:
Originally Posted by beorn
Doesn't really fit any of the forums, so I will try here... please feel free to move
My goal is to have a larger number of minor injuries, but fewer season ending and career ending injuries. The trouble is that I see no way to make any particular injury more or less common.
My plan had been to set injuries in game at high or very high, but then to make day to day and 1-2 week injuries make up an extremely high proportion of those injuries.
No individual injury in injuries.txt appears to have a likelihood rating. Can I assume that they are all, then, equally likely? Something tells me that this is not so, or else there would be a lot more long injuries than there are.
Will I accomplish my goal if I simply add a large number of very short term injuries to the file? Is there some other mechanism?
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check out RMY's injury.txt file generator. I used it to basically remove all CEI's, but to lengthen some SEI's and other associated injuries.
I don't have it in front of me but I believe you can tweak frequency using that as well to the extent of adjusting the length of injuries for the various levels that are hard coded in the game. so essentially you can make level 1-3 injuries into DTD types and leave just the serious ones (level 4-5) into long lasting ones that go on for months.
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