Quote:
Originally Posted by 1998 Yankees
So, are you confirming that those situations are the only ones applicable for affiliated minor league player creation ages? And if so, you are saying that they don't work? I recognize your thread is about independent minor leagues, but my question is why have these options available for affiliated minor leagues.
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Ack, too many inter-connected questions.

Let's go a bit primordial here:
When the game generates a player pool for a chain of leagues, it actually generates separate player pools for each level. Just try going to Free Agents -> Show All Players before the inaugural draft in a new league happens, and you'll see separate pools for each league.
Consequently, you can also select different creation ages for each player pool. I just tried a 16-team major league with attached Triple-A level where I made the majors really old (41-50) and the AAA really young (19-20), and sure enough, I ended up with 736 [16 x (roster limit 25 + free agent excess 21)] really old guys in the one pool, and 400 [16x25] really young guys in the other pool.
As soon as the inaugural draft has taken place, the player pools come together and those age classes won't necessarily be respected anymore, unless you also set roster age limits (for the majors, anyway). Without limits, in my example the worst old guys will be shuffled off to Triple-A while the best young guys will be assigned to the Major league rosters.
On the other hand (and this concerns my bug report), if I try an age 41-50 ML with an age 31-40 AAA, the game will ignore my AAA settings and create a "typical" AAA pool aged 23-26 instead.
So yes, creation ages definitely work for the minor leagues (no matter if affiliated or indy) as long as you only pick values
below the range that the game considers typical for the level.
What I don't know is whether:
- they are indeed
supposed to work, and half of the implementation is simply broken, or
- they're not supposed to work in the first place, and the current ability to create really young minor leagues is an unintended programming gremlin like the ability to set minor league roster ages was.
Alas, somehow my thread continues to go overlooked, and I'm afraid to bump it out of sight in case somebody does take a gander at the backlog again one of these days... Maybe soon; there are only 15 older threads at this point.
Edit: One thing I might mention as well - there seem to be some off-by-one bugs in the creation ages. My (41-50) ML players are actually created as (40-51), while a (23-25) AAA pool I just tried ended up being (24-26). Yeah, the deviations are different in both cases...down/up for the majors, up/up for the minors.
Edit #2: I just read over my bug report again...
Quote:
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Originally Posted by Zeyes
If I try to create an age 41-50 AAA league, I invariably end up with exactly five players per team who are exactly one year younger than the minimum (i.e. a 16-team league will have 80 fourty-year old players), with the rest of the players all bunched in a more "regular" age range, in this case 23-26.
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This "token old guys" thing only seems to happen with indy AAA's, not with affiliated ones (which ignore too-high age settings altogether).