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For Movement values above 100, HA - HR is constant for a given Stuff rating. This makes it possible to work out the HA/550 AB (this for a 50% GB) by finding the HA-HR equation for a given Stuff rating, then adding in the HR predicted by the Movement value. The equation is:
HA = 193 - 0.28*Stuff - 0.18*Movement
I haven't tried this for Movement values lower than 100, but it appears that extra hits (non HRs) are added in for low values of Movement, which will probably mess with the equation.
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