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Suggestion
Have a way to begin a league with a salary cap in place, and have the game make sure all of the teams are under the cap in year 1.
There should be a relatively easy way to do this, even with the way the game currently assigns contracts. Have the game generate the contracts, and then use a calculation to reduce salaries proportionally league-wide until the largest initial payroll is just under the cap.
For example, if the largest payroll ends up at 100 million, but you want an 80 million cap, multiple all of the contracts in the league by .8 so that all teams are under the cap, and the biggest payroll is right at the cap. All of this would happen before control was returned to the user.
Just a thought.
Reason
Currently, if you want a salary cap, you have to start out with no cap, and gradually get teams under the limit.
Priority
Medium
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