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Sorry I missed all these posts.
The "missing players" happens due to feeder leagues... the .csv dumps don't mark them as rookies. Markus gave me the code to determine if the players are really draft eligible, but I promptly forgot all about it until you just reminded me now.
The new version of the draft was released a while back. Get it from ootpmodsquad.
The CPU issue... that's a problem. The process probably chews up a ton of CPU as it is parsing and calculating a bunch (although I would think most of it would be I/O, and not CPU). You might be hosed, but you could try copying all the data (development dir, csv files, prevRatings.txt) to a different server, and running it there, and copying the data back when complete.
I'm sure there is command in Linux to run genDev from the server in such a way that it takes longer and spreads out the CPU use, but I don't know offhand. You could put sleep commands in the middle of the code to put the thread to sleep every few seconds to spread out the CPU as well.
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