Quote:
Originally Posted by Qrashman
If a sim league were to adopt something like this...
what is the effect of manually editing ratings? Will it mess with development?
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I'm pretty sure no, except that a. there are, I'm pretty sure, hidden ratings for each player that point to about when he'll plateau, peak, and decline (he'd just do all those at a higher or lower level with this) and b. if you raise a player's actual ratings over his potential ratings I think the actuals are due to decline over time above and beyond the development curve. Which reminds me... if you raise a player's actuals above his potentials, raise his potentials as well.
It's possible for players with lowered actual ratings to recover from some of the negative effects of being busts or failures in this system, which is fine with me. Think of it as a player unlearning all the bad things his manager taught him. I should point out that players fail to reach their potentials in this game very often.