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Old 07-04-2007, 08:59 PM   #25 (permalink)
Muzamba
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Join Date: Apr 2002
Location: St. Louis, MO
Posts: 356
Personality Ratings

Quote:
Originally Posted by injury log View Post
I'm surprised this hasn't been brought up yet, since there was clamoring for it in General.

Suggestion

New feature: Possible player Ejections for HBPs, charging the mound, arguing calls, etc. Possible Suspensions for same. I'd find it especially interesting if events like charging the mound were linked with player personality ratings.

Reason

Realism, for one. From a gameplay perspective, it now is always advantageous to intentionally hit a batter rather than walk him intentionally; it saves three pitches, and there's the chance of injuring the opposing player (this happened on 1 in 30 intentional HBPs in my tests, with max injury proneness and frequency). There should be potential adverse consequences for intentionally hitting a batter. I'll post about suspensions, which could easily be implemented as injuries, in the Customization thread.

Priority

Medium/High.
And speaking of player personalities...

Suggestion
Give players additional personality traits that have a direct correlation to on-field and off-field behavior and morale. This could either be a general personality rating or could be broken down to show attitudes toward specific things. For example, a player with a 5-star personality rating would be a model citizen who never argues or gets into trouble and is relatively easy to negotiate with. By contrast, a player with a 1-star rating would be a "clubhouse cancer" who is constantly getting ejected from games, getting into trouble off the field, and is very difficult to keep happy in terms of his contract. If this rating were to be divided into categories, they could include (attitude toward...) opposing players, teammates, umpires, manager/coaching staff, the front office, the league/commissioner's office, the media, and society in general. Either way, this should directly tie in to suspensions. (Important: Personalities/suspensions should NOT be hard-coded. There should be an additional file, much like the injury file, that contains injuries/incidents that are personality-related versus those that are merely random.)

Reason
Probably the biggest thing that can be added to enhance the real-world feel of the game. Up until recently, players in OOTP may as well have been robots. Granted, they suffer injuries, make contract demands, get ejected from games, and occasionally even get into bar fights (or at least they used to.) But you never really got to think of them as real people whose human actions and feelings have a direct effect on your game. Some people may want to play without these human factors, especially those who enjoy historical replays or simply want to compile stats or play their games without incident. Hence, player pesonality should be an option during game-setup. However, I personally prefer to think of my OOTP world as being like real life. And once in a while IRL, players do stupid things like spit on an ump, criticize management, get a DUI, use steroids, and flip off the fans. And when they do these things, it usually has consequences. So what I'm saying is, I want to see these consequences. I want to feel what Joe Rightfielder's GM feels when, in the midst of an MVP season, he decides to punch out a news reporter and gets suspended for 10 games.

Priority
SUPER-DUPER HIGH (in case you couldn't tell from my impassioned plea above )
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