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Old 09-27-2007, 08:44 PM   #31 (permalink)
Killebrew
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Join Date: Dec 2001
Posts: 3,048
Suggestion "Other Owed Contracts" info textbox on the Front Office screen. This displays the dollar amount of outstanding money the team owes on released player contracts. This needs to carry over from year to year, so if you release a player with a 4 year contract at 2.3 million per year, this textbox would display the remainder of this seasons owed money immediately, then display at least 2.3 million in each of the next 3 seasons. Ideally this would display all future financial obligations - example:
Other Owed Contracts
2008 (current season): $4,225,000
2009: $7,865,000
2010: $1,290,000
2011: $1,290,000

Note: This suggestion is related to battists' suggestion below.

Reason You increase the immersion factor of the game when you display the results of poor financial decisions of seasons past, and that would improve the financial aspect of OOTP play. Without this information the "available money for contracts" number often appears incorrect and users will continue to post this as a bug (and it might be - without this info it's sometimes impossible for users to know if that figure is correct or not). This suggestion is a key feature of a competing sports sim Front Office Football and I think it would go a long way to improve the confidence of the OOTP financial engine to OOTP fans and newcomers to OOTP.

Priority High

Quote:
Originally Posted by battists View Post
Suggestion
Devise SOME way to make it crystal clear how much money you can spend on free agents and contract extensions, and make the numbers that make that up visible somehow.

Maybe an "accountant's summary" page, that wouldn't be right in your face, but you could dig into it if you wanted the detailed numbers.

Reason
Despite the strides made in 2007 in the front office area, it's just STILL too darn hard to understand why you have the amount you have.

In Tech Support and on the boards, there's still just way too many cases where it's very difficult to explain why the number is what it is.

Priority
High
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