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Old 11-03-2007, 12:14 PM   #23 (permalink)
nyy57rep
Bat Boy
 
Join Date: Sep 2006
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Incredible

That's some incredible work! This is my first posting on the boards, although I've been playing OOTP since version 5. I always enjoy reading the posts, it tends to rejuvenate my faith in human nature. A very diverse group of people, united in a love of baseball; I feel a kinship even though I've never met anyone on the forum.
Sorry for the schmaltzy intro. Syd, I think the system is excellent. One of the things I love best about baseball sims is "tinkering". In my 2006 version I had a system where I allotted each team a monthly amount of "development" points. Each of the minor league franchises could choose how to spend those points (major league clubs were NOT included, their time needed to be spent winning ballgames and drawing fans) with the following restrictions:
15 points were issued per month per team. The points were split between Pitching development and Hitting development, with a max of 8 points for either facet. Let's start with the pitching portion. A player MUST have a work ethic of at least 50 to qualify (Hey, if the guy doesn't want to learn, you're not going to be able to teach him!), a work ethic of 50-99 qualifies him for a one point boost, 100-149 two points, 150 or better gives him three. You can choose any of the attributes (STF, MOV, CON) to boost, but you can only boost one side (versus RH or LH, not both) and once you reached the potential max, that was it until the game changed the potential.
Hitting was the same, work ethic restrictions,etc., with the exception that the club had the option, IF the player was maxed out, to add five experience points to a fielding position.
I also restricted the allotment of development points to players under age 25, figuring once they got there they were pretty well set in their ways. Arbitrary, I know, but I was playing with a full majors style game, and that's a LOT of minor league clubs.
What I deluded myself into thinking was this simulated a major league club sending somebody (Reggie Jackson, for instance) around to the minors to give the young guys the benefit of their knowledge and experience. A "special scout" if you will.
Finally, during the off season, I allotted each player (once again excluding those guys 25 or older) 15 points, to simulate winter ball,etc. Pitchers could use the points to add a pitch (at a cost of the full 15 points), or to adjust their ratings. If they adjusted ratings, no more than 5 points could be spent on any one rating, although I waived the "one side" rule.
Hitters could use the points to add experience at a fielding position or to increase ratings (once again waiving the one-side rule) or a combination.
What I really like about your system is the possibility of it "not taking" or even backfiring. And of course you have put a lot more thought into making it "realistic".
Thanks for letting me spout off, and here's wishing everyone nothing but World Championships in the future!
BTW, just purchased 2007 and it is head and shoulders above '06! 2006 was a vast undertaking compared to any other b-ball sim, and it had a lot of "need improvement" type of things, just as any prototype does. 2007 (so far anyway) looks like it answers all the concerns I had about '06. OH YEAH!!!!!!
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