New areas:
I added new areas already, so sorry to pull the old one so quick with updates. But I figure with how it's done now, it ought to be a pretty good working tool that you can test out all weekend and report back with how it worked for you (yeah, right..)
I've designed the sheet to be used just for your team. There is a 2nd team area in there, but it's mostly to show you how it would work for a behemoth like the Yankees. The top spot is for your ballclub.
Below the stats, there is an entire area for your 25-man roster. List those players (and any bonus babies if you're into that...) on that particular sheet and map out your salaries over the next five years.
In addition, I have an area for "player development budget" And how that ought to work is like this.
OOTP doesn't do a bang up job in the scouting department and so I'll leave how those players arrive to your team up to you (whether you go out to find, them, etc., ) and obvious, the money you spend won't necessarily correlate with success.
But how I've set it up, is that the available cash you've generated, will pay for that player development system of yours each year. It shouldn't leave you with tons of money to spend in trades, which is done on purpose if you're a small market club. You do get more money added to your cash, based on how much merchandise you sold the previous year, so you'll still be okay.
According to
Diamond Dollar$, it can cost an effective franchise about $25-30 million to draft and develop good talent over time, where as a team that purchases it might get the same yield by spending about $75 million in free agency.
So by that standard, spending less than that $25 million threshold in present-day dollars, will not necessarily result in the same sort of bound of say, the Minnesota Twins or Oakland A's success on a budget and if it does, it's either because you're cheating, your draft players are tweaked too high or you're just plum lucky.
And it's your game, do whatever you want...
I rennamed DCCash, DCMarketModel. Just because it's more accurate that way.
But all in all, I think you'll find with the new model that it's the most effective tool out there for simulating more realistic finances than what the game produces. So long as you adhere to it and don't worry about what the game is doing, I imagine that it can be a challenge for you for as long as you choose to play.
As always C/C are welcomed.