Another tip that I just figured out is...rather than using that entire player spreadsheet to map out who you have and who you don't have, you could simply input how much your opening day or end of season budget is each year into the total payroll box. It'll replace the formula there that is designed to add up all of the salary cells above them, but what's helpful about that is, you can basically map out how much payroll your team can sustain over a five-year period.
So that's way more helpful than having it simply map out payroll of players as you put it in.
Here's an example of what I did...
The first year's payroll for my Omaha club is $26.1 million. Rather than just look at the payroll as it currently is mapped to be (current contracts) in future years, I replaced those years with what I projected payroll to be (in my head) and while I'm not going to follow that methodology, what's nice about it...is that if you decide that your team wants to "go for it" over a particular period of time, you can map out what couple of years you'll "go for it" and then when you have to bring things back to earth.
Of course, after five years, you can change your media deal. So maybe there are benefits involved in it, who knows?
Just a new trick I learned and wanted to share. I'm constantly updating the original one I use, so if some of the fields I have are different than what you have (Luxury Tax among them) don't worry...it doesn't affect anything you do, but I did want to add that for future releases, basically lowers the amount of available cash that teams who spend over a certain amount (I believe it's set to $90 million) by charging them a luxury tax.
If you do end up doing it for your whole league, that can be a handy tool.