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To clarify a couple of things about importing historical players:
-when the game imports a historical player (or creates a fictional player), two sets of ratings are created: Overall ratings and Potential ratings. When you import a historical player, the Overall ratings will be based on the player's stats in the year you've chosen to import from. In the player's first season, his stats should then be similar to his stats from the import year. Choosing 'Peak season' here, for example, has no effect at all on Overall ratings. The 'Peak season' setting only affects how Potential ratings are generated. Potential ratings can be thought of as targets for Overall ratings; unless you turn development off, Overall ratings will trend towards Potential ratings. That said, there's a lot of randomness and unpredictability built into the OOTP development engine; some players develop more quickly than others, and Potential ratings can themselves change, sometimes dramatically, over time.
-if you import a player and let things play out a few seasons, these Potential ratings (and the unpredictability of the development engine) will determine how players progress over several seasons. Some players will have realistic careers this way, others not- the game doesn't know the shape of players' career arcs. If you want things to hew more closely to real life, you can enable the 'recalc' option, which recalculates player ratings periodically by referencing their real life performance.
For ballparks- you can set all ball park factors to 1.000, which will make all parks behave as neutral. I think you'd need to edit each park, from the Team homepage, but that would only take a couple of minutes.
For weather- I've never tried to turn it off, but I *think* there is a text file with weather data that can be edited. If that's the case, I'd guess it would be relatively straightforward to customize the 16 lines in this file that correspond to the cities in your league to have whatever weather you want (sunny year round, or hail and snow in mid-July). I've never tried editing weather, but in general, editing the game's customizable text files is an easy thing to do.
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