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I've completed a new version of the model and it's the best one yet. It's not only simple, it's most optimal for OOTP now than ever before.
One of the things you can do with the new model is to see how a team -- with its current performance -- would do in a bigger market. For instance, I took the Royals with their current payroll and performance factors and they're losing about $27 million this year and so, if they kept at that pace and failed to start winning and kept spending..they'd still be in that same quagmire.
But if you put them in a bigger market -- even if they were losing -- it might show you something. Presuming that attendance would rise in said market, it gives you a good indication when a team is just doing awful and needs to cut it out.
The best part of the new model (and I'll test this out before I release it) is that I think if you use it to run a solo league, that I think you'll find it induces teams to act more realistically when they spend.
That's what prompted me to do this thing in the first place. I was tired of seeing teams in a non-revenue sharing balanced league spending recklessly for no real rhyme or reason and sure, I could mimic that it was some rich owner..but it defied real life for me and it was hard to watch.
If it works the way I intend it, then I'll release it to you all. But what a christmas present for myself to find out that this might actually work the way I originally intended without being massively complex!
Best of all, it won't require you to make tons of massive changes each year. Though anyone even investigating this won't mind investing the time, because it means that they get a more realistic gaming experience.
So I'll test it out and then we'll see if it's real for you all.
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