Couple of questions relating to PbP:
1. Am I missing it, or does the "SION Webcast" view not include the current pitcher's status/pitch-count info?
EDIT: Never mind this question. As soon as the pitcher has actually thrown a pitch, I see that his pitch count (and strike% - nice!) are shown right below his name on the Webcast. And if my assumptions (below) about pitcher status are correct, I'm either guessing as to how much gas he's got left or I have to ask him, so having it listed on-screen is useless anyway. I think.
2. From the manual section 23.6.4 on Game Controls (Defense):
Quote:
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Visit Mound The manager visits the pitcher on the mound. This option is usually used to try to calm down the pitcher if he has gotten in trouble. This option also helps use up some time if you are warming up a relief pitcher, and gives the manager a better idea of how tired his pitcher is.
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- Am I to understand that using 'visit mound' actually has some influence on my pitcher's performance? Does anybody know if it only works when he's actually in trouble, or could I turn my ace into a superman by visiting the mound before he threw his first pitch?
- In the section of the manual describing the pitcher pane of the SION Broadcast game view, it mentions that the pitcher status doesn't update automatically. Does this mean that I don't get an accurate status
until I visit the mound?
- Also, it appears as though I can only visit the mound once per inning. This would make sense, but I can't find it in the documentation. Is this correct?
3. From the same section of the manual:
Quote:
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Hold Runner(s) The pitcher concentrates a bit more on the baserunner(s), speeding up his delivery of the next pitch. This option results in a slightly weaker pitching performance, but a slightly greater chance to pick off a runner. (Available only when one or more runners are on base.)
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Does this mean that I have no option to have my first baseman hold the runner on first? Or does that happen automatically, and what I'm missing is the option to let the guy take a lead & have my 1B play in his normal spot?
One of the things I was looking forward to about this version compared to 4&5 was that there would be a lot of in-game strategy, as opposed to previous versions where most of that was cosmetic and things like behind ahead in the count didn't actually matter. Certain things that used to bug the crap out of me, like a slugger with a great batting eye putting a weak swing on a 3-0 pitch with men on base and 1 out, appear to have been fixed (I LOVE the option to make my guy take a pitch), which is great.