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I'm also of the opinion it's one of the dat files that claims to have an ID field but the actual ID is something to do with its position in the file. I was doing some fiddling with my program and changed my internal structure for names from a Generic.Dictionary to a Generic.SortedDictionary to try something, forgot to change it back, saved the names.dat file.
It was exactly the same size as before, but when I ran the game all the names had changed...
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