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I appreciate the advanced info LGO. I'm starting small with my league to learn about using v8 effectively before I make any real decisions about how I'll play going forward. Right now I just have 12 teams in the majors (2 6-team sub-leagues), with the corresponding size and structure in each of my 6 minor leagues (although the league affiliations are pretty much random in the minors). I'll probably try to expand to about double that size within the first 12-15 years of the league and see if I end up with a world I want to play in or if I feel like starting over at that point.
My concern with "realistic" minors structures would be game balance. Is the AI smart enough to manage rosters with organizations of different sizes? Wouldn't some teams end up cutting prospects after each amateur draft with no minor league rosters to put them on?
Actually, this is another question I wanted to ask in general, as an outcome of the setup I've got now: it doesn't appear that the AI understands that they have 2 low-level minors teams sitting idle and only 1 team playing games. Most teams in the Short A league I just created are populated with scrubs with no future in their mid-20s playing great basebal. I just checked on a couple of young huge prospects and they're sitting on the wrong team in Short A (the team that won't play again for 7 months). Is the AI able to understand the idea of a minor league offseason, or am I giving myself an undue advantage by adding this feature? Does the AI feel obligated to maintain 2 'competitive' teams at Short A even though one team isn't playing games? (And, while I'm at it, does the long layoff in the minors retard young players' development?)
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