Quote:
Originally Posted by mh2365
I agree on this point ... I wish the game would use the actual fight strategy ratings for the fighters ... let's say a fighter has a FI of 1, FO of 1, CU of 1, and Go for KO of 2 ... then I would like to see him not be able to use those strats more than that many times in a fight ... that would leave you with 5-7 rounds that have to be normal.
Also I hate seeing guys with good fast start ratings come out in fight defensively.
I'm afraid that it may take an engine change to cure this though.
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I would have backed you 100% on this one i feel the strategies are probably one of the weakest links in the game. This also was the case in version 2. 0. I find for me anyway the more realistic results are if i dont use the strategies. Jim Trunzo himself said even in his board game that the game would give more realistic results by not using the strategy cards. Apparently they were put in so it would make more exciting game play for two players. The drawback to this is a little bit of realism could be lacking. My own personal opinion is this has also been carried over into the computer game.
The only thing i find really annoying is that when using the computer to control both fighters with no strategies employed it will still ask ME when a fighter is hurt if i want to use cover up. I would expect as the computer is controlling the fight for it to make any decisions in regard to this, and run the whole fight through from beginning to end
In no way should this affect those who still want to control a fighter and act as a corner man if this was implemented in the game.