Quote:
Originally Posted by David Ball
Yes, 1.9 seems like another world now. However, I'll suggest again that the one thing that has changed is that the default now is to assign random trainers for each fight. I have always stuck with the generics, and I find that with them the fighters tend more often to follow instructions when it suits their style but ignore them when it doesn't.
The higher rated named trainers are too good at imposing cookie cutter strategies. If anyone is seeing increased problems with this, it may be better to turn this off and either go with generic trainers or make sure everybody has less effective named trainers.
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Ok - Have done some play-testing here - And there could be some major issues with TBCB 2.5 (and any realm of reality behind results). Regarding the computer AI / selecting strategies for corners.
1. In 2.5 (and likely 2.0) the computer AI is completey jacked (bordering on ridiculous with much of its ring advice to fighters)..... With that said...
TBCB own manual lets everyone know how important "strategies" are within the game "and can GREATLY effect the outcome of simmed bouts"....
In TBCB 1.9....this was done at a much more reasonable level (with much more often fight normal occuring). In 2.5 it is ridiculous how often "fight outside defensive" is issued to 1. Sluggers early in a fight and 2. To fighters who have just scored a KD the round prior.
2. With the option of "turning computer AI strategies off"...not really an option (unless you want to sit and watch every single round......so that if any fighter is "hurt"...you will be there to click the "should fighter X cover-up" selection box)...... We have a problem here....
And the notion that "cover-up" isn't just automatically done...is foolishness. Heck, why aren't we giving the "ok" to throw a jab...or a hook...for that matter....."covering up" when hurt is just as natural as throwing a jab or hook in the game of boxing...
3. The above advice of using a "generic" or poorly rated corner men....maybe part of a workaround (but far from ideal)...and still far from solving the issue...... As it seems a fighters "intelligence" is just as (and likely MORE) important to whether a fighter will follow some ad-hoc ring strategy or not....
4. Do we know is a fighters intelliegnce rating.... Does this effect anything OTHER than simply his ability to follow corner strategy?? If so, what else?
5. A possible workout around (without some type of patch....fixing the "do you want fighter X to cover-up"...when hurt).....another possible work around could be to combine figthers with generic (low quality) cornermen......while also at the same time going through and EDITING every single fighters INTELLIGENCE to "1".....
6.Lastly.....when a fighter is given the strategy to say "fighout outside defensive" and than has a (-) next to this....... Does this mean he IS NOT following those instructions and then by default is "fighting normal"...??