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Old 03-07-2008, 10:36 AM   #37 (permalink)
meade95
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Quote:
Originally Posted by Cap View Post
How much of the strategies have real impact on the action and how much are they merely window dressing? I've noticed many times where inappropriate strategies are suggested, but how often are they followed? I always just let the game control strategies. So, I generally don't give them much thought, but I'm assuming now that they are the reason I'll see rounds in a fight where one fighter apparently doesn't throw any punches for three solid minutes.

Cap
Yes - In TBCB 2.5 (and 2.0) the strategy selection model certainly became much more fouled up - Much more involved - In that in prior TBCB versions......where AI/Computer controlled strategies were selected..."fight normal" was used much more often......and when strategies were given....they were much more "reasonable" for the current situation in the fight.

Now - As for how much is window dressing and how much has an actual effect - IF, the fighter follows the advice of the AI/Computer.....It has a LARGE effect on the fight (round by round)....... That is why "fight normal" makes much more sense unless a specific strategy is needed for a certain round......(in terms of SIMMING).

Again, the quickest fix (short term) would be for a PATCH to come out that allows for all users to simply TURN OFF computer controlled strategies.....while at the same time making all fighters "cover-up" when hurt (and not having to click that silly box, saying YES, allow fighter X to cover-up). Covering up when hurt should be a default response for all fighters who are in trouble.

The larger more encompassing fix to the current AI/Computer controlled strategy selection. Would be for the player to give the computer controlled corner a general idea of what advice they would like to see implemented (if any). Be it fight aggressive, fight outside, etc, etc......(and even here, the fighter should "fight normal", oftenly as well).


I've been play-testing with some other alternatives....(until a patch) such as rating all figthers with an intelligence of "1" (lowest possible)...and creating awful trainers to pair all fighters with. Seeing if these poor trainers would STOP in giving advice...and then if advice is given...boxers with low (1) values for intelligence simply ignore / do not follow their trainers advice... (results are very mixed on this right now....not good.....A for sure, poor quality trainers seem to offer as much as advice as ever...unfortuantely).


This is a big issue right now.....that simply most have ignored....as it has sort of slipped by. But the reality is if we are trying to recreate and technically SIM ...."what if's".....TBCB 2.5 is flawed big time in this aspect...To the point of being almost useless....(if trying to run a universe).

Last edited by meade95 : 03-07-2008 at 11:26 AM.
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