Thanks for the tips guys. We'll be sending 8 teams to the playoffs, so I may lean towards the GUBA's way of handling things (although I really like the idea of a live sim and the handwritten recap). If I can coordinate it with my owners, I might see about running the first round in one sim and then splitting the final two rounds up over two sims each.
I guess I'll have to look very hard at the "Winter Ball" aspect of our CP system that allows for player improvement. I had been hoping that making small adjustments wouldn't upset the balance too greatly. We use a 1-100 rating scale, but I guess that doesn't make any difference since the editor uses a 1-200 scale regardless. Certainly it'd be bad news to end up with massively overpowered players through editing.
As for the CP system in general, I'm somewhat torn. On the one hand I see the potential for trouble. About 60% of our owners are heavily active and earning large chunks of CPs. The others do a fine job with their teams, but they do so quietly and therefore aren't keeping pace with the vocal owners in the CP race. Not surprisingly I suppose, it's generally the owners of more "challenged" teams who are less vocal.
My intention behind a CP system is to give them an incentive to talk to one another, do some league writing, etc. The problem is, while that idea seems to be working beautifully for the strong teams, the weaker teams aren't taking advantage. So definitely there's a concern that the net result will be the rich get richer.
What's frustrating to me is that there's no inherit reason why it should work like that. The same opportunity is being offered to everyone. I'm really reluctant to remove the incentives for participation. At least for the time being I'd prefer to keep trying to educate my owners about the benefits they can gain from participation and see if the message starts to sink in.
Quote:
Originally Posted by mikev
***THIS WOULD BE A FANTASTIC TOPIC TO HAVE IN AN ONLINE LEAGUE COMMISH FORUM***
|
Quoted for truth.