Quote:
Originally Posted by Ambermonk
What I'd like to see is something like this: A player's intelligence & work ethic would affect his development (it may already do this), but if these are generally average then the following scale (annually) might be close...
20% chance for improvement,
5% chance for dropping,
75% chance to stay the same.
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This is actually kind of a cool idea. And the current model could stay in place. To make it realistic though, you would actually set it at 100% stay the same (for talent only... obviously ratings are going to change).
The problem with keeping it at 100% the same is that you might end up with far too many good players, so the player creation engine would need to be tweaked. Also, with scouting off, there's no chance of finding a gem in the 20th round. You know exactly what the player's talent is already.