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Old 04-16-2008, 10:36 AM   #69 (permalink)
Bobble
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Join Date: Jul 2004
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Creep!

Quote:
Originally Posted by Markus Heinsohn View Post
If he'd go from 4 stars to 1 star in a period of 18 months, you wouldn't complain, right?
I think that's the biggest (only?) issue: the jarring scale of the change. If the development engine stayed exactly the same but there was a filtering layer between the actual potential and what is shown (even to a player with scouts off) where the potential creeps towards it's destination.

Imagine a player with 40/40/40 ability and 80/80/80 potential. Behind the scenes, the player's potential drops to 60/60/60 as the current model does. However, what's reported to player (even with scouts OFF) is a slow, steady decline in potential:

May 1st: 76/76/76.
June 1st 74/74/74.
July 1st 72/72/72.

(Actually, I'd probably put a little "noise" in that decline so it wasn't so obvious. The potentials might drift like this 75...72...73...70...70...67...)

We keep the exact same model that is developing players accurately but the talent changes don't occur in disturbing jumps. Plus, this probably wouldn't be too hard to implement for OOTP9 .
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