Quote:
Originally Posted by Syd Thrift
I don't think we disagree so much on this.
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I'm sure if we were just sitting around and talking we would probably agree on way more things than we disagree on. And I'm not even sure if our areas of "disagreement" are very far apart.
Quote:
I think that fixing pitching (and again, I don't mean by dropping the current system and adding in a pitch and physics-based system, although if the game doesn't go that route within the mid-ranged future somebody else will and it'll be left in the dust) solves about half of this other problem and that therefore makes it about 3 times bigger.
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It's a huge problem, and just because you haven't decided to make it your pet problem doesn't make it any less of one.
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Actually, the pitching model
is one of my pet projects--one I gave most of my summer and fall of 2007 attempting to resolve. Over the past year I have spent considerably more of my time on the pitching engine than the development engine (though, to a degree, the two are intertwined). I consider these two items to be the most important elements of OOTP that should be worked on. So, though I weight them equally, I'll agree with either priority. This thread was about development, so I spent my time discussing development.
And, realize that the second bullet in your list (guys pitching long enough to register too many wins) is probably a development problem -- not a pitching model problem.