Amazing how players, as they get older, lose their skills. That's supposed to happen.
If you want, these days in historical leagues you can use the auto-recalc function. Setting it to one year will have player ratings reset every season, which will allow players to put up statistics very close to their real life namesakes just as the real career went. Setting it to three years curve the ratings over three seasons, giving you a little fluctuation, but not too much. Setting it to five years will usually make sure great players are great, good are good, etc., but will still give you some differences. Keeping recalc off will let the game engine take over completely, having Ted Williams possibly bust, Phil Plantier hitting 500 homers, so on and so forth.
You can also decide how quickly players age or develop across the league, as well as whether their talents will ever change at all (and if they do, how often it happens). If you want, you can set these so most players are out of baseball by their mid-30s or remain into their mid-40s as productive starters. Injuries can be turned on, off, or set to settings between Very Low and Very High. Same with Position Player fatigue. Or with pitcher fatigue, or even pitcher usage, bunting, steals, defensive replacements, etc., etc., etc.
You can easily have the game follow real life baseball expansion and financials (so a player will earn in game 1940 what a similar player might have earned in 1940, but contracts are not player specific (so Williams won't earn the same he did in 1940, but he should earn star salary, if you follow me)). Or you can have it just follow expansion and not financials, or vice versa.
Historical leagues are much, much, much more customizable these days.
Quote:
my interest is primarily in the gameplay and player development areas.
I love drafting my own teams from the pool of historical players and then managing it through the ages but I just can't stand watching my entire team slowly but surely descend below the Mendoza line no matter how good my managing skills.
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This passage makes no sense to me, whatsoever. Your interest is in gameplay... which has players get older so you HAVE to develop new players... but you hate seeing your players get older.
