View Single Post
Old 04-24-2008, 02:27 PM   #39 (permalink)
deadringer
All Star Reserve
 
deadringer's Avatar
 
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 679
To truly improve the injury model I'd like to see it and the fatigue engine combined. Call it the health meter or whatever. I'd like to see fatigue and injury have a direct effect on the players ratings. As a player fatigues or receives a minor injury his ratings getting dinged temporarily by a certain percent (much like day to day injuries do now) and the chance of a more serious injury goes up. I'd also love to see the rate at which the player heals to be directly effected by the amount of rest he gets.

Want your player to play through some pain of a minor injury? No problem, he just gets his ratings dinged and the chance of a more serious injury raises. Give him a day or two off and he heals faster than trying to play through it.

His fatigue should also be calculated in innings played consecutively, not the way it is now. That way if a guy gets the night off except a single pinch hit at bit he rests up a little, but not as much as a guy that has the whole night off.
deadringer is offline   Reply With Quote