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OK, so I went into my animations folder and renamed the corrupted (the bottom half of the frame looks like static) b2_p3_b1_block.png image. Then I copied an uncorrupted "block" image and renamed it "b2_p3_b1_block.png".
I closed the animations folder, then reopened it. The renamed image was corrupted.
Then, I unlicensed the game, and uninstalled it.
Then I downloaded TBCB 2.5 again, reinstalled it, and relicensed it.
When starting up the newly installed game for the first time I got the message "Error! Unable to open target file."
I looked at the animations folder again, and the "new" b2_p3_b1_block.png animation image is corrupted.
So, my problems are:
1) crashes while running autoscheduled fights, and
2) an "unable to load" error message while 'fighting out' fights because the animation frame b2_p3_b1_block.png is corrupted for some reason.
Frustrating.
I realize that computer simulations are very complex animals. But, having bought 2.5 when it came out, and finally having some free time to play it, I was hoping to finally begin doing so.
I appreciate Andreas' hard work on the game, but I will be very, very glad when he is able to devote some time to TBCB trouble-shooting.
TBCB 2.5 is, at least right now on my computer, barely playable.
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