Quote:
Originally Posted by DrSatan
Talent change randomness affects "TALENT", not "RATINGS". So, if you have a prospect with 5 star potential and set randomness to 1, it will keep him from becoming a prospect with 1 star potential. Like I said before, it will also keep potential from increasing, so you won't have a 15th rd draft pick who's potential goes from 1 star to 4 stars. The setting doesn't affect ratings progression. Ratings are decided by player development speed and how the player is managed. It is much more likely that a talent change will be negative rather then positive, so the higher the setting is the more talent changes you will have, the more talent changes you have, the more busts you will have. This is why most people lower this setting. It is much more "risky" to raise this setting then it is to lower it. Player ratings develop towards their potential (talent), so it's much more beneficial to keep the potential (talent) from changing.
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For every player that develops towards his talent, there are a couple hundred who don't.
I've played with this setting a lot in historical leagues and lowering it to 50 or 25 does not come close to guaranteeing a player will live up to his potential.
Like I said, there are risks with both options.